I am not a front line guy who is there to
get you new types of ships or balance the old ones. My expertise do not cover
that area. I am the guy who likes to sit behind the table and make sure that
the systems you have are working and that you can keep on experiencing the new
ships and balances and content that the developers are constantly pushing out
My goals here are to look at the current
systems and find the faults which stop people from fully utilising the tools
which are provided in game. Ultimately, I strive to ensure that at a
corporation leadership level, people can provide for their members in ways that
they haven’t been able to before. I believe that if these systems are fixed
then community managers will be able to give the full potential of EVE to their
players; new or old.
What follows next are some of the core
issues that I would personally like to see fixed or changed
For me EVE is all about the players you
play it with no matter what you are doing. The foundation of player communities
and organizations lies in the corporation mechanisms. The corporation
mechanisms has a lot of functions and even more potential that most line
members know off. The reason for this is simply: the mechanism is very
inflexible and easy to exploit. For this reason most corporations decide to not
to utilize the mechanisms provided by the corporation system in order to
protect their corporations and their members. When most of the systems can’t be
used due to simple issues with the permissions or the amount of work it takes
to manage them they are most often left unused. This greatly decreases the
whole potential of what corporations can be and most often the corporation
serves simply as a tool for the leadership to manage the assets and a shell
where the players sit in. All meaningful and inspiring content is completely
player created and has nothing to do with the corporation mechanisms itself.
I want to take the corporation system and
make it feel like you actually belong into an ingame corporation rather than a
community that mostly operates by using third party communication tools, IT
programs and other customly created services. I would want to see a corporation
system that provides meaningful content as itself.
The following explanation is a corporation
system I would like to see in the game
I would like
to see two different types of corporations in the game. The first version being organizations which are pretty much like
the current corporations. The new corporation form I’d like to see would be
somewhat a ranked version of organizations and serve as established
corporations. The major difference between these two corporation types would be
how information in them are tracked and displayed to the public eye.
provided outwards from current corporations is mostly player created. The few
actual figures you can get out them can be easily misleading or simply not
meaningful. To overcome these obstacles people have created multiple different
tools that might give you a better understanding of the numbers that are
related to a corporation such as member count versus active member count.
Everything else that is given out is pretty much created by the players
For a brand
new player finding the right corporation may determine if they will stick
around in the game or not. Older players do know
where to find information about different corporations and how to do their
research but new players may purely trust in the systems provided ingame. It is
these systems such as the corporation finder tool that may be greatly
misleading for new players and result them into quitting the game simply
because they have made the wrong friends or not made any friends at all.
For a new
player understanding what corporations are is overly complicated. It is also even more complicated to get into one which I will
cover in a separate section. When players are placed in a NPC corporation when
they start to play the game it gives them a false feeling of belonging to a
corporation. Even though these NPC corporations do contain players that are
helping out the new players they will never feel the same level of integration
as they would feel in a successful player corporation. To reduce this confusion
I would either like to see the turned into organizations instead so that there
would be a clear difference in the name compared to player corporations.
Secondly I feel like that even this might be too much to not push players to
seek a corporation that fits them and the second option would be to have no NPC
corporations at all when you start the game. Simply guide the new players then
towards joining a player corporation or NPC organization with the new player
Each player is
unique as is each corporation. There is no simple way to determine what corporation
might fit your own personal needs when all you have is the word from the
corporation. Systems like the corporation search tool are very limited and can
only include very little information about the corporation you are looking for.
As a new player the information you get inside of the game might be all you
know to look for. It is this information provided by the game that I feel is
the most problematic when choosing your first corporation.
For this reason
I would like to see two separate versions of corporations. Organizations who
are just focusing on their internal affairs and do not feel like sharing more
details outwards and into corporations that very similar to real life
established corporations are forced to share their numbers out. When
corporations are providing out simple facts about how they operate and what
their numbers are it is a lot easier to select the corporation for yourself
that matches the numbers you want to focus on. However as we can’t require or
depend on corporations giving these numbers out honestly as they are required
to do in real life we will need to support on the actual game mechanisms that
we have on our disposal. The good thing is that EVE still is a game and while
you can fool people with your beautiful visual recruitment mails you can’t fool
the numbers that comes out from the system.
My idea of
gathering the information for the figures is a rather simple one and takes
advantage of a system that we already have present in the game: the activity
your corporation to be an established corporation the activity tracker data
from your members would simply be passed upwards to the corporation level
to represent the average activities that your corporation is participating in.
On an op sec point of view it is rather simple to show out numbers of your pvp
kills, ratting kills, ore volume of mining or systems explored. However getting
information such as corporation income or amount of money spent in the
corporation is something I feel is irrelevant. The focus should be in the
figures that help out new players looking to join the corporation to know what
the corporation is doing.
Once we have
determined what activity data is relevant we need to have a clear way of displaying
it. Displaying more numbers that you have to figure out yourself is something I
feel fits right into EVE. It adds complexity and requires more investigation
but once you learn to read the numbers you will have a better understanding of
the current corporations that only display their member count, tax rate and
share count without using any external tools. Players could now choose from
established corporations that display a lot more data inside of the game.
For example you could now use your corporation finder tool and rank corporation
based on amount of ore mined. Or if you are looking for a pvp null sec
corporation you should sort the data by kills in null sec. Looking for a null
ratting corp? Select your region and NPC kill count. Similar process can be
used to determine every area of the game that is tracked by the activity
rank corporations based on their activities would now also create competition
between the different corporations. The only
determining numbers would no longer be your ingame member count or your zkill
stats. You could now have a proper industrial corporation or a mission running
corporation that on zkill looks like its dead but in fact is full of life. If
you wish to keep these numbers as a secret you could then keep your corporation
status on an organization status and do your recruiting like you have done so
far. The activity tracking needs to be real time and to update with your real
time activities. It should not be enough that you max out your stats on one are
and then always show on the first place on that activity. If your activity
drops then it should also be indicated by the numbers. This would allow new
corporations to take the top place in the different areas of the game, even the
Since we also
want to help new corporations to get going we will need to come up with a
relative number of activity that takes into account also the amount of players
in the corporation. This way also smaller corporations would have the ability
to show that while they are small they are very active with what they do. This
would then leave it up to the new players to determine if they want to join a
massive corporation that has a relatively lower activity or a small tight corporation
with high activity levels.
This all follows
my goal to show relevant information inside the game that people could take
advantage of when trying to figure out a path for themselves.
One way to
increase and lead corporation activities could be the use of mission agents
within player corporations. If a corporation could setup agents similar to NPC
mission agents to work on the area the corporation wants to focus on it can
both provide a simple indicator of what the corporation offers for the new
players to do as well as enforce the corporation goals.
be related in any area of the game but it is probably easier on the technical
side to start to work on with the mission types we have for NPCs. Generate some
type of sites that will spawn when a player accepts a corporation mission: lets
say to harvest a set amount of ORE. The ISK reward from this mission should be
related to the time spent on a similar type NPC missions so that it is ISK wise
as lucrative to run player missions as it is to run NPC missions. However by
running player missions you would raise your internal corporation standing and
the corporation would receive the item types they are setting up missions for.
By following the missions that the corporation needs in order to keep up its
activity levels on the area they want to be active you gain on standings and
both interact with your corporation members but also get a hard cold pin on
your chest for doing these things.
Content needs to
be dynamic and changing. One of the largest points of frustrations for new
players who run missions is that they are always similar. By allowing
corporations to select or even create their own mission types would bring in
player created content into the game like never before.
group activities some corporation mission levels could be set to require
multiple pilots in the site to be able to completed. The difficulty of the
missions can easily then also be modified based on the required member count so
that brining more members doesn’t make the site easier but harder instead and
provide more rewards. Similar mechanism to abyssal space could be applied where
if not enough ships are present on the grid the grid will explode. This would
also increase the risk of losing even a single ship pushing people to take care
of each other and make sure they understand what they are doing.
And we are all
about getting daily login counts high so why not introduce awesome daily
missions or weekly missions that will provide you some better rewards than
sites spawn can probably calculated from the same logic that NPC missions use
to some level. But I would also want to see different mission types as well
such as pvp missions where you are sent to kill players in certain area or even
a certain corporation (like bounty hunting missions) or hauling missions that
would be very similar for hauling contracts but the system would be easier to
use for new players.
This is just a
short example how I would like to see the actual corporation mechanism to
matter more while you are in the corporation so that the corporations could
provide you more dynamic content that is similar to the NPC content but doesn’t
keep on repeating itself over and over.
I am suggesting
in brining in a corporation internal standing system called reputation. Each
action you complete in your current corporation would increase your reputation
level inside the corporation. This is equivalent to the fact that the more you
do and help in a corporation the more people start to recognize your name and
your effort. The reputation system would be there to display clean and
informative facts about each players history inside a corporation.
There should be
multiple different things that effect your reputation. Starting with
corporation missions you should gain reputation in your corporation when you
complete these missions for your corporation. Adding the ability to reward your
fleet commanders with reputation would also provide similar type of recognition
to those who lead fleets that the current third party tools with player
activity point tracking gets you.
achievements on the side goal for reputations could get people to try different
things. While they do not directly provide any new content or gameplay they
might encourage players to try out different things. Most of the achievements
completed in corporation should require interactions with other players so
running them solo should not be a viable option. For solo achievements we
already have the activity tracker system.
reputation and completing achievements in your corporation would also be a
helpful tool when you are looking to move to a new corporation. Your recruiters
could see your current reputation and completed activities in your previous
corporation which would yet again encourage people to interact more with each
other while in a player run corporation.
Yes there is a
share system and often I get new players asking: what do these do? Fact is they
do not do anything as if you ever are given shares it is damn sure you are
given shares of a holding corporation that you can’t scam over. With the
activity facts from corporations I would like to see a proper share system
where people could actually buy shares of corporations without corporations
risking the players from ruining the whole corporations.
Yes you will
come to be saying but EVE has to have risk. But the fact is when you bypass
this risk by making a new empty corporation and sell shares in that corporation
it’s just waste for management and doesn’t serve any meaningful role in the
First of all I
would like to get rid of pretty much everything that is related to the current
shares system where you can replace your current CEO if he tends to go for a
few days vacation and you happen to have enough shares to take over the
corporation. This probably breaks all the legacy code and is a lot of work to
do but still it’s a fun idea to play with.
What if you
could have a proper ingame shares system similar to the market where you could
auction for shares of well-known established corporations? Maybe even add a new
tax rate on corporations for collecting additional tax that will be put in a
divided pool. Display publicly how often the corporation has given out dividends
and what they have been in the past. Maybe set up a quarterly timer that automatically
gives out the pays to shareholders. The trick is here: you can decide to cancel
the automatic divided payments and ninja the money to add the risk element we
know that belong to EVE. Now it comes to the players to read the numbers that
the ingame system is providing them. It is crucial that the information comes
from the game and not from the players as we all know what jita local is like.
As sed such as
system would be a lot of work on the coding side and not bring much to the game
besides a new type of market game where up rises and fall of corporations could
have an impact on random player wallets and might have them then again align
their interests with the corporations or maybe help them spread propaganda.
system currently in the game is extremely crappy and inflexible. The amount of
tasks tied in same roles is too high which prevents corporations from providing
roles down to members as they can’t trust them not to screw them over. While most
likely the reason for not fixing this earlier is legacy code I feel like this
is one of the crucial things that needs to be fixed so that corporation
mechanism can be fully utilized and passed down to the members.
One good example
of this is the usage of station containers (as we don’t seem to be able to get
more hangars). The current role to manage the containers to setup passwords
requires a role that also is responsible for dropping POCOs in space. This
again will determine if a corporation will be eligible for wars or not. So when
a leadership person needs to determine if they want to allow people to set up
password protected containers in the corporation hangar and risk wars or simply
force people to not use the containers the choose is rather obvious. Obviously
we can argue if having containers in hangar should be high enough of a profit
to risk wars on your corporation or have random POCOs in space but to me it
makes no sense.
roles needs to be tied into more specific actions and not into multiple actions
and for this reason needs a complete rework.
The same applies
on the title system. For example you have grantable roles so that other members
in your corporation can grant up roles but you do not have this for titles. And
not many corporations prefer to use single roles on individual players instead
of the title system. Having an hierarchal system where you could have middle
managers to pass titles for new members joining the corporation instead of
forcing on giving a director role for the purpose of giving role would make
managing a corporation a lot more flexible. Combined with the fixed role system
it would allow players to utilize the corporation mechanism even more.
In addition you
could determine if new members joining your corporation should have a set
title. This would decrease the time it takes for a new player to gain access on
the services you want to give access to them. Obviously this is not a problem
in small corporations where you can take the time to individually manage each
member but as you keep growing this work becomes waste work.
ability to manage titles over API with a POST endpoint would be a game changer
and allow player roles to be repressed ingame with their titles within large
organizations. However this comes with a very high risk element where rogue
access to a endpoint could cause director level role problems. For this reason
corporations wold need to be able to determine ingame what titles or roles
could be accessed over API if any.
There has been
some minor changes to the application process in the past with direct invites
and messages about rejection. While each new member is sent out a welcome mail
it is most often missed if not especially highlighted by the recruiter if you
are a new player.
We tend to get
more and more of these massive windows from the game when new content is set up
that we all love to click away without multiple alts. I would like to have
similar window pop up when you join a corporation where the corporation could
include important information about themselves and what the player has just
joined. This way it would be harder to miss and you will get information for
yourself that the corporation wants you to know about.
On the technical
side we would again be using the blocks that are already built in the game and
making information flow cleaner.
application process should also be simplified. Once a corporation accepts an
application the player should automatically be invited to the corporation. Once
this happens the massive welcome message in the pop up window would come up or
if the user is offline it would be shown once the user logs in the next time.
Most confusing part for new players currently is that they will still need to
accept their invitation after they have already applied to the corporation and
the corporation has accepted them to join them. With direct invitations this is
working way smoother as the corporation send the invitation and the applicant
accepts it with one click. Reducing unnecessary clicking in the joining process
would end up more people joining corporations rather than them not knowing how
to accept their applications.
Also a minor
warning would be lovely that notifies new applicants to a corporation if they have
any roles and tells them that they can’t be invited to the corporation until
they get rid of those roles. Again would save a lot of extra work and remove
waste from the corporation managers who would love to invite the new player in
but are forced to mail and convo them the same phrase over and over again.
that show up after directly inviting a player to a corporation or accepting
their application should be fully player customized. This way they could
include information that would be relevant for the corporation operations and
allow players guide new members even more.
When a player
leaves a corporation you as a manager most often simply just see the message
about them leaving without sometimes no clue why you are leaving. I would like
to see the same mechanism that is used when you reject an application to the
corporation to be applied when a player leaves so that they can provide a
reason for their leaving if they want to. This would be highly valuable for
corporation managers who seek to constantly upgrade their communities.
window requires an update. The current window requires a face lift and the
information currently shown in it is either shown in a rather ugly form that
makes people not want to look at it or is under too many sub selection tabs.
window is a perfect example of an information system that is compact, looks
cool and contains a lot of relevant information that is easy to find and
navigate. The corporation window should be taken and transformed to follow this
same structure so that the most relevant information would be on the front page
of the window and other information easily to be found by navigating the menus.
This would also
allow us to show in corporation standings, performance and ranking in a nice
and clean way so that people would get the inspiration to try to get to the top
window that is currently under the corporation window should receive its own UI
to more promote the fact that you are actually part of an alliance as well.
When you manage multiple corporations,
characters, alliances or even coalition you will be spending a lot of time
playing around with standings. This is one of the places where id like to see
an already existing system to be taken an applied on a system that has a lot of
waste. Similar to citadels and now bookmarks why could we not also operate
standings the same way. Now all of your coalition members would have proper
standings and make their life simply easier. The risk element would also remain
in the game as one person in the wrong place could now manipulate the standings
of not only their own corporation but others as well.
First came slack and then came discord. At
the same time a lot of problems happened with the ingame chat server. While the
ingame channels work for chatting on a daily basis they are not sufficient
enough for large organizations who want to effectively share information. I
feel that corporations and the players running those corporations are the core
force that keeps players playing EVE and new players not quitting. I would like
to see better tools for ingame communication for those who seek to communicate
with and help out other players.
I feel like that discord is probably the
best thing that has happened to EVE chatting wise. However it comes with one
problem: you need an working IT system and your members need to learn to use
one more external program. For a new player just starting out EVE this might be
simply too much. I would like to see small improvements added more into the
ingame chat system so that new players would have an easier time when starting
Most of these modifications can be done by
using yet again mechanisms that we currently already have in the game.
channel is not enough when you run a complex organization. Most often you have
at least handful of them. Managing access, moderation powers and blocks for
each of these channels gets more complicated the more entities you have in the
channel. As we have an awesome ACL system that is working perfectly for
citadels I would also like it to be used for managing chat channel access. By
having access to a channel determined by the ACL it will be a lot easier for
large entities to manage the channel permissions.
ability for corporation members to be forced to be in other channels similar as
they are forced to be in the corp and alliance channel would be an welcome
addition. This would help out in situations when new players join a new
corporation and have no clue in what channels they will find what and in which
channels they should be in. Simply forcing them to the channels the community
managers now have better chances to get the information to the players.
Obviously the players can always decide to minimize or mute the channels but at
least they now know that they exist.
has long been a way in games to separate normal players from developers. However
since pretty much every community manager in EVE has to be some level of a
developers it would be useful if players who are unfamiliar with the
corporation and their systems would have an easier way of determining who are
the key players currently in the channel. I would like to see the current
moderator and owner roles to be extended with additional roles in the channel
management tab that could then also be connected with the ACL mentioned
earlier. This way we could have key players with a different color name similar
to the ISD has on the rookie help channel.
risk element that comes with this is related to scamming. New player might be
invited to custom channels instead of chat channels where the scammer can be
shown with a different color and pretend to be an ISD worker or even an GM.
While pretending to be someone who you are not and taking the identity of
another player is against the EULA rules players constantly in different
organizations fool new players with recruitment scams and corporation joining
scams by pretending to have more power than they do. It will still come down to
the players to know what channels are official channels and what are scams and
I feel like it is something that has always been part of EVE and should be also
in the future.
discord does it would help out if in custom channels you could select to pin up
the players on the channel member list who have given roles on the channel.
This way instead of showing an alphabetical order we would first have the
players that are relevant for managing the channel. This would again help new
players for the community to reach out for management when they are facing
problems or when unwanted behaviour from other players in the channel is wanted
to be reported to the right manager.
And who wouldn’t
like to have their names colored and pinned up in a channel. This might give
even more motivation for player ran organizations to operate the same way the
ISD operates in the rookie help channel where players we can trust to work on
helping out other players will be promoted over those who have not shown such
As someone who
focuses purely on recruiting new players we frequently get the same questions
asked over and over again. The more often the questions are asked by new
players the more you risk at not replying to them with as a widely explanation
as the question my deserve. Similar to Discord once again I would like to see
either the ability to add bots to the ingame channels. This would allow us to
take advantage of automated notifications such as fleet operations or important
messages to be sent and allow players in the chat also to interact to the other
direction in situations where they perhaps need to report another corporation
mate for misbehaving. However EVE has never had API points to truly interact
with the chat channels so I assume there must be a reason for this.
If API endpoints
are not a possibility I would like to get the same tools that ISD has for
sending prewritten messages into the chat. This way a chat manager could create
messages that have in depth explanations for the most frequently asked
questions in that chat channel and use those commands to reply to the
questions. This would allow a lot of time and reduce frustration for typing the
same things over and over again.
The ingame calendar is a tool that I
personally have never used for one simple reason: it has no POST API endpoint
and is limited with the information it can show. However it is a tool in game
that exists but not many use or even know about.
I would love to see this tool to be used
more over third party timer boards. Getting a POST endpoint would allow people
to connect it to their own programs but there could also be more done with
this. This would also allow players who are not fan of third party programs to
stay better on track what is going on in the corporation. Technically adding
one endpoint should be an extremely fast thing to do and allow this tool to be
used. It could surely have a lot more functions but we all have to start