My expertise covers corporation management and providing
players with the systems to be able to have a decent new player experience. My
experience in doing this means that I have quite a good understanding of how
new players approach and interact with the game in its current state. Due to
this I believe I can provide valuable input on how the new player experience
should be improved. I want to fix the faults in the existing systems that prevents
their full utilization in the game and help remove extra waste and information
that serves to value and simply makes the game more complicated without brining
anything to the table.
I want to serve those who struggle to survive in the harsh
environment of New Eden, especially during the first weeks of their journeys
and provide them with a voice that will be heard. I will want to take their
experience and the troubles with the different systems and help to improve
The first reason for applying to CSM is the same that has
kept me going since 2013 and is the core principle of our coalition: to help
out players to start their EVE journey and help them find the friends and
content that will make them stick around in the game and learn to love and
live it like I do.
Believe it or not my personal interests are your interests
and I have grown to play the game by enjoying seeing other peoples enjoyment
when they experience the wonders of New Eden. I want to serve as the voice
for players who struggle to survive their first weeks in EVE or who find
themselves in a place where they do not know what they can do and where they
could go. I want to have the tools to highlight the paths and remove any unnecessary
obstacles from them so that the players can walk them and take turns during
I want to make sure that new and returning players will
get a complex but not too overly complicated first experience when they start
playing EVE. I want them to be able to find meaningful information after
doing their own research by taking advantage of both ingame and out of the game
mechanisms and services to find proper communities and players to play with as
I strongly feel like EVE is much better played when you play it with friends
and not as a solo pilot.
If I need to pick an area of focus that would be high sec
space as that is where the most important first weeks of a new player
happens and determine if they are able to pick up a trail to follow. Obviously
in order for me to be able to also guide players to different types of content
I need to know about other regions as well or have players who I can trust to
tell me about the possibilities of other areas.
My second reason emerges from within my first reason and is
heavily tied to my expertise around understanding the mechanisms as they are
currently present ingame for corporation and community management. There
are a lot of ingame mechanism present but only a tiny portion of it are used to
provide content and functions for member levels in corporation. There is a lot
of things that you as a manager will have to do in order to not get ruined over
by corporation thefts.
While I understand that the element of risk belongs to all
areas of EVE including corporation and alliance management I want to remove
the things that are waste. When there are ways to bypass and bend the rules
of these risk elements simply by doing certain tasks each properly set up
community is forced to do these tasks and will also do them.
A very good example can be found when looking at the
alliance mechanism and how voting for the executor corporation works. If you
can’t 100% trust the corporations and their CEOs (which you should never do in
EVE) you pull into your alliance you will have to create so called voting
corporations. As each corporation is able to vote on the executor corporation
that holds the fate of the alliance you may end up in a situation where your
own alliance is stolen from under your feet by rogue CEOs. So in order to
maintain over 50% of votes in the worst case scenario you as an alliance leader
will have to create the same amount of one man voting corporations that only
you have access. I want to remove waste like this as it is something everyone
has to do but doesn’t provide anything meaningful to the game.
When you simple can’t provide container access to your
members because that same role is tied to launching custom offices into space
which can determine your war eligibility status you as a corporation leader
simply decide not to use that container mechanism at all. Yet again one
build in ingame mechanism that can’t be used simply because tiny issues.
While I do understand that the spaghetti code behind some of
these elements is most likely the issue why things have not been fixed I want
to be the voice that points out these issues and brings them up to the devs
As the third reason for applying I want to be able to listen
to the new players who have no understanding of the game and hear what types of
information they are looking ingame and what they are struggling with. Only
by taking a look at a player looking to join a player run corporation which I
feel is very crucial for player retention overall there are a lot of things a
new player can look at and a lot of information that is totally irrelevant.
Starting with the corporation search tool that pretty much can list every good
and bad corporation and for a new player there is no other way to know what the
corporations do besides looking at the short description that fits into the
limited text field. As they are new they most likely do not know where to look
up more information and for someone who is not that social in the first place
joining their first corporation can be a true shot in the blind.
I want more information to be provided within the client
without the need to know how to use third party tools so that players who
do not know about these tools can get better facts about the communities they
are looking to join. After working with new players since I started I
frequently find out the same questions to pop up about displayed information.
By removing waste information and displaying meaningful information we both
embrace the fact that EVE comes with a lot to read and learn but we also want
to make sure that what they read is worth reading to and something they can
refer for facts.
The fact that sending out mass mails for corporation invitations is one of the most efficient methods is also a proof of the lack of information and working mechanisms that connect players with other players. It should be possible for even a new player to find a corporation that they think would suit them well by following the tutorials and browsing for corporations ingame.
As the bottom line I want to help remove waste from the
system and replace it with meaningful information that will help players to
decide what paths they want to follow in the game. I do not want to pave the
paths or hold their hands while they walk them, I simply don’t want the
beginning of the wonderful paths to be blocked with junk that prevents the
players from even taking a look at them.